What Makes a Stealth Game Feel Fair When Enemies Can See More Than the Player?
Discuss video games, new releases, popular titles, consoles, PC gaming, players, developers, esports, and more.
- DevD
- Posts: 464
- Joined: Mon Sep 21, 2026 12:06 pm
- Contact:
What Makes a Stealth Game Feel Fair When Enemies Can See More Than the Player?
Stealth games sometimes give enemies unrealistic awareness, yet players still accept it when the rules feel understandable. How much information should guards realistically have? At what point does enemy detection stop creating tension and start feeling like the game is simply punishing experimentation?
Post Reply
Jump to
- Sports Talk
- ↳ General Sports
- ↳ Football
- ↳ Baseball
- ↳ Basketball
- ↳ Hockey
- ↳ Soccer
- Wrestling
- ↳ WWE Discussions
- ↳ AEW & Major Promotions
- ↳ International & Indie Scene
- ↳ Classic & Retro Wrestling
- Entertainment
- ↳ Movies & TV Shows
- ↳ Video Games
- ↳ Music
- ↳ Hobbies
- The Office
- ↳ News & Announcements
- ↳ Member Introduction
- ↳ Forum Support
- Lounge
- ↳ Off Topic Discussions
- ↳ Forum Games
- ↳ V.I.P Board
- ↳ Staff Discussion
1 post
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 2 guests