What Makes a Stealth Game Feel Fair When Enemies Can See More Than the Player?

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DevD
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What Makes a Stealth Game Feel Fair When Enemies Can See More Than the Player?

Post by DevD »

Stealth games sometimes give enemies unrealistic awareness, yet players still accept it when the rules feel understandable. How much information should guards realistically have? At what point does enemy detection stop creating tension and start feeling like the game is simply punishing experimentation?

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